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Fixed several issues with texts overlap on the UI.
Fixed missing narration for Goblin King event in Magma dungeon.Fixed several issues with Gambler prompts.Added Time indicator for Decoys and Totem Divine Relics.Added HP indicator for Decoys and Totem Divine Relics.Divine Grace tooltip also will auto-scroll when players have more than 8 relics.Buffs now auto-scroll when players have more than 9 buffs in normal HUD size and 7 buffs in Larger HUD.Buff panel now supports and shows more character buffs, including the passive skill of characters skill tree.Note: Rage Globes will be added to Nintendo Switch version of the game in a few days, so don’t be alarmed if you don’t see it there, yet! Lucy Guardian Rage skill will now add her Shield instead of increasing her maximum healthĪdded new Rage Globes drop – refill your rage meter faster! Rage Globes drop with the similar rules as Health Globes.When characters have shield all of the receiving damages will be blocked by it till the shield amount ends or shield duration finished.The shield will add on top of HP bar in HUD with an indicator of the amount of shield.Bergsons can gain shield now, from items, abilities and Apan’s Guardian Rage skill.
Apan Trait for Joey: joey’s smite gives him a shield. Apan Trait for Mark: marks gains shield when he uses his stick. Apan Trait for Lucy: when lucy uses her decoy, she gains a shield. Apan Trait for John: the primary attack has a chance to gain a shield. Apan Trait for Kevin: Kevin gains shield when he exits shadow dance. Apan Trait for Linda: the primary critical attack has a chance to gain a shield. Using her staff, Apan channels energy around her, creating an area that damages and slows enemies in it.Īpan unleashes her rage at a protective manner, granting shield to herself and the Bergsons around her.Īdded 32 Apan-specific Runes and 6 new Runes for other Bergsons to aid them in combat: Release date: May 22nd 2020 (North America, Europe)Īpan focuses the energy around her and releases it at enemies to push back, slow, and damage them. Small bug fixes and minor improvements.Ĭhildren of Morta – Ver. Fixed the issue where Player could get stuck in corridors during Stranger Magma Quest because of a trap. Fixed the issue where Thief King mini-boss could have vanished from the challenge room making it impossible to complete. Fixed the issue where Mark could get stuck behind chests upon using his primary attack. Fixed the issue where Player could get stuck behind the corruption wall in the Forest level. Fixed the issue where save could get corrupted upon creating NG+. Improved the performance across all platforms. And then have dumb DLC, that is only semi-cool. The main difference being they keep charging full price for stuff. I mean if you think about it, that's what Bethesda does, they have the same engine they've used for decades, and they keep trying to improve upon it. It makes a lot of sense from the point of view of a developer to do such a thing, they could potentially make some bank off that model for years to come. Hell, if someone sold a game engine for say 30 bucks, then sold adventure modules for 5-10, I'd accept that as well. Modules that were entirely new adventures for the game engine. The Second Kind is like what Neverwinter Nights started it out with. Unfortunately I still get suckered in, bastards. The first kind is something like what Bethesda does, where their DLC is mostly pointless, and is just there to snag all the 'want to have all the things' people. And one which is (okay in my eyes) simply expanding options for a game already released. One which is just milking a game they already released. I will and forever feel like there are two kinds of DLC.
Awesome! I'll support any studio that says NO to paid DLC.